The first and only role-playing game in Florence
On this page you can find some help.
But are you really sure you need them?

 

If you think you can’t, click on the help you prefer.
Help 1 is just a suggestion
Help 2 will make the test very easy for you.

October 15, 1576

Help 1

Look closely at the image and try to interact with it. There is one and only one way to cover 3 of the 4 numbers.

Help 2

Fold the bottom flap of the page along the dotted line called L1. Next fold the side flap of the page along the other dotted line called L2.
The goal is to obtain a single number.

October 16, 1576

Help 1

Anagram the four lines. They will point you to the answer.

Help 2

OK, try to find the correct number using the phrase using letters. Go to page….

October 17, 1576

Help 1

Ask around what the patron saint of Florence might be

Help 2

Can no one help you? The patron saint was one of the four evangelists. Which were they? Only one is indicated in the list below. Find out and go to the page in the diary indicated by the number next to the name

October 18, 1576

Help 1

Search your small bag and find a way to use string.

Help 2

Take the string from the bag provided. Go to Piazza Santa Croce, behind the statue of Dante with the lions. Put their noses together and see what number the marks on the string indicate. go to that page in the diary.

October 19, 1576

Help 1

To find out which page of the diary to go to, do what Constance did and described in the last lines.

Help 2

Count the circular columns. Count the rounds representing the fish. Add up the two numbers and find the diary page to go to.

October 20, 1576

Help 1

Find a mathematical system to match the Greek characters on the diary with those on the gravestone. You should get a date.

Help 2

You should get a date. Count how many times each symbol repeats in the gravestone, you will arrive at the solution.

October 21, 1576

Help 1

Find the correct date on the stone to go to the right page of the diary and continue the game.

Help 2

Look at the portrait. Constance points to a specific number with his finger. That corresponds to the date of the diary you have to go to.

October 22, 1576

Help 1

Rifle through your handbag and read the red card

Help 2

Use the cipher by superimposing the letter B with the number 14, then associate the letters you see in red on the letter with the associated number on the cipher. A date will come up

October 23, 1576

Help 1

What is the date of the year in which what is indicated in the text occurs?

Help 2

Trick or treat? On what date do the children repeat this sentence?

October 24, 1576

Help 1

Search for a date in the text.

Help 2

There is only one number in the text, that is the page of the diary you need to go to.

October 25, 1576

Help 1

These are Florentine sayings. Get help from the locals to complete the sentence.

Help 2

Cencio says male di straccio

Campa cavallo che l’erbacresce

Senza lilleri un si lallera

Chi si loda …. (ask the passers-by)

October 26, 1576

Help 1

Skip to the next date by following the text

Help 2

Only one date is shown on this diary page; that is the diary page you need to go to.

October 27, 1576

Help 1

Every Italian word is to be linked to a Florentine word. Ask some Florentines you met on the street for help

Help 2

Every Italian word is to be connected to a Florentine word. Ask some Florentine met on the street for help. the number that comes up will be the date of the diary to go to.

October 28, 1576

Help 1

Go to the front of Dante’s house, find the places dear to him, there are 8. Before multiplying, read the clue well.

Help 2

The places dear to Dante are 8. But the house should not be counted. So it becomes 7. If you multiply 7 by the number given in the text, you will get the date of the diary you have to go to in order to continue the game.

October 29, 1576

Help 1

You must go to the given address and find the NOT red number in front of the building.

Help 2

You have to go to the given address and find the NOT red number in front of the building. That is the date in the diary you have to go to in order to continue the game.

October 30, 1576

Help 1

Goffredo’s passion is indicated in his character sheet; it indicates a certain category of animals. One of these is present near one of the statues: an iguana. Once you have found the statue, fill in the sentences with the information, then add the number of buttons to the number of letters.

Help 2

The statue is that of Vespucci and the visible buttons are 2. What does the inscription read?
A _ _ _ _ A
Then add the number of buttons to the number of letters.

October 31, 1576

Help 1

Find the date indicated in the text.

Help 2

The date given in the text, 4 days ago, is the date of the diary you have to go to.

November 01, 1576

Help 1

Within the text, an indication of a date is hidden.

Help 2

The date given in the text, although not the numbers, is the date in the diary where you have to go to continue the game.

November 02, 1576

Help 1

Find the ages of the two men and perform the indicated subtraction

Help 2

Go to the character sheet and find the birth dates of Osvaldo and Ernesto. At this point you can calculate their ages and, by subtracting Ernesto’s from Osvaldo’s, get the number of the diary page to go to

November 03, 1576

Help 1

Start at the left entrance and exit at the right entrance. What numbers do you find? What can you do with those numbers?

Help 2

Start at the left entrance and exit at the right entrance. What numbers do you find? Add them up.

November 04, 1576

Help 1

Within the text you will find a date. Use it.

Help 2

A date is clearly indicated in the text. It is the page you have to go to in order to continue the game.

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